Before product design, I spent years in 3D animation and motion design — rigging characters, crafting cinematic sequences, and building visual worlds for games and freelance projects.
The reel showcases animation and rigging work from freelance projects and personal creative exploration. I was responsible for all animation and character rigging; models and textures were provided by the project.
This background in 3D and motion directly informs my product design practice — understanding how things move in space, how timing creates meaning, and how visual hierarchy works in three dimensions.